Course Name Game Industry and Digital Entertainment 532
Semester Güz
Course Type Compulsory
Theory 3
Credit 3
ECTS 8
Course Description
Objective of this course is to introduce the concepts of new technology that affects economy at macro and micro level. Main focus will be on the contribution of Technologies like social networking, Internet of things (Iot), virtual reality, digital entertainment-especially gaming, and mobile Technologies to the global economic activity.