The aim of this course is to learn the UX design’s main principles and making visual designs for smart applications. The students learn the theory of the UX and a software for prototyping the applications. The students practice the theory by making application designs for smart phones and devices.
Students will create projects for different types of applications throughout the semester, and have the opportunity to experience all stages of graphic interface design from start to finish. They will be able to have a basic knowledge of user experience.
Vertical Tabs
Course Learning Outcomes
Learning Outcomes of the Course | Learning Outcomes of the Program | Teaching Methods | Measurement Methods |
To have basic knowledge on graphic design, interface design and user experience. | 1,2,10 | 1,2,3,5 | 1,3,4 |
To be able to use current technological tools effectively
|
5, 7 | 2,3,5 | 1,3,4 |
Ability to design by using two and three dimensional images and video and audio files together | 3, 4, 11 | 2,3,5 | 1,3,4 |
Ability to work interdisciplinary and to follow current developments
|
11, 7 | 3,4,5 | 1,3,4 |
Ability to present his / her studies effectively | 8,10 | 3,4,5 | 1,3,4 |
Course Flow
COURSE | ||
Week | Subjects | Preliminary |
1 | Introduction to graphical user interface design. Classwork: Nail it! Welcome to the idea of design. | |
2 | The Fundamentals of Interaction Design | |
3 | Personas | |
4 | Flow charts & scenarios | |
5 | Sketching techniques | |
6 | Prototyping | |
7 | Midterm | |
8 | Usability testing and evaluations | |
9 | UX and human psychology | |
10 | One word: Microinteractions! | |
11 | PACT and other methodologies | |
12 | Final project: Designing an interface for near future technologies 1 | |
13 | Final project: Designing an interface for near future technologies 2 | |
14 | Presentation of the projects |
Recommended Sources
SOURCES | |
Course’s Note | |
Other |
UI is Communication - How to design intuitive, user-centered interfaces by focusing on effective communication. McKay, Everett N. 2013.
The Design of Everyday Things: Revised and Expanded Edition. Norman, Don. 2011. The Design of Future Things. Norman, Don. 2009. Interaction Design: Beyond Human-Computer Interaction 5th Edition. Sharp, Helen; Preece, Jennifer & Rogers, Yvonne. 2019. Microinteractions: Full Color Edition: Designing with Details. Saffer, Dan. 2013. |
Material Sharing
MATERIAL SHARING | |
Documents | |
Homeworks | |
Exams | 1 project for midterm, 1 project for final |
Assessment
CONSIDERATION SYSTEM | ||
Midterm Studies | No | Percentage of Contribution |
Homework | ||
Midterm | ||
Seminar and Presentation | ||
Project | 2 | %100 |
Total | ||
Ratio of Final to Success | %100 | |
Rate of Success in the Year | %100 | |
Total | %100 |
Course’s Contribution to Program
Course’s Contribution to Program Outcomes | |||||||
No | Program Learning Outcomes | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 |
To have theoretical background in the fields of art and design
|
x | |||||
2 | To be able to apply basic design principles | x | |||||
3 | To have creative and original thinking ability | x | |||||
4 | Identify and solve graphic design problems | x | |||||
5 | An ability to use current technological tools in design processes at an advanced level | x | |||||
6 | To have professional and ethical responsibility about intellectual, art and design works | x | |||||
7 | Ability to follow developments in the field of Art and Design | x | |||||
8 | To be able to present ideas and designs effectively | x | |||||
9 | To be able to work as a team | x | |||||
10 |
To be able to conduct research, analysis and interpretation in the field
|
x | |||||
11 | Interdisciplinary thinking and ability to connect. | x | |||||
12 | To be aware of social and cultural values. | x |