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Program Type: 
Thesis
Course Code: 
MES 627
Course Type: 
Elective
P: 
3
Lab: 
0
Credits: 
3
ECTS: 
10
Course Language: 
English
Course Objectives: 

The aim of the course is to examine the changing relationship between human, technology and society with improvement of digital technologies, and also to examine theoretical and practical innovations in the fields of communication and design.

Course Content: 

Digital media (computers, the web, video games, digital television, mobile phones, etc.)  occupy an increasingly important role in our lives, changing how we live, work, and play. The course deals with key theories from the field of digital culture and aims to give students a deeper understanding of how the relationship between people, technology and society have been theorised within the field. Through exploration and analysis of new media and digital works, the students develop theoretical and critical perspective.

Teaching Methods: 
1: Lecture, 2: Question-Answer, 3: Discussion
Assessment Methods: 
A: Testing, C: Homework

Vertical Tabs

Course Learning Outcomes

Learning Outcomes Programme Learning Outcomes Teaching Methods Assessment Methods
1) Identifies theoretical knowledge in the field of digital media and culture, develops critical thinking. 1, 2 1, 2, 3 A, C
2) Questions relationship between digital technologies and visual image in the fields of art and design, analyzes unique works, evaluates digital images comparing technologies. 6, 11, 12 1, 2, 3 A, C
3) Describes alternative media and ways of communication emerged with improvement of digital media, debates methods of communication and basic principles. 1, 2, 7, 11 1, 2, 3 A, C
4) Identifies politic, social, economic and cultural features which emerged with expansion of digital media, analyzes and evaluates. 1, 2 1, 2, 3 A, C
5) Composes skills for improving in-depth research and developing scientific approach, prepares scientific outcomes. 1, 13 1, 2, 3 A, C

Course Flow

COURSE CONTENT
Week Topics Study Materials
1 Introduction Computer Technologies
2 Introduction to Computer Technology and Information Society Information Society
3 Digital Media Theory. Understanding Digital Media Digital Media Theories
4 Critical Perspectives from McLuhan to Castells Digital Media Theories
5 Critical Perspectives from McLuhan to Castells Digital Media Theories
6 Key Elements of Digital Media: Art, Design and Communication Digital Media Tools
7 Midterm Exam  
8 Convergence Culture and the New Media Experience Digital Culture
9 Digital Identities. Network Societies, Network Socialities and Networked Individualism. Digital Culture
10 Concept Development for Design Research/Practice Digital Media Practice
11 Design Research/Practice. Presentation and Discussions Digital Media Practice
12 Design Research/Practice. Presentation and Discussions Digital Media Practice
13 Design Research/Practice. Presentation and Discussions Digital Media

Practice

14 Design Research/Practice. Presentation and Discussions Digital Media

Practice

15 Final Examination  

Recommended Sources

RECOMMENDED SOURCES
Textbook Miller, Vincent (2011). UnderstandingDigitalCulture, Los Angeles, London, New Delhi, Singapore, Washington DC: Sage Publications.
Additional Resources Featherstone, Mike and Burrows, Roger (1995). Cyberspace, Cyberbodies, Cyberpunk: Cultures of Technological Embodiment. London: Sage.

Trend, David (2001). Reading Digital Culture, Malden, Massachusetts, Oxford: Blackwell Publishers.

Turkle, Sherry (2005) The Second Self: Computers and the human spirit(20th anniversary edition). Cambridge, MA: MIT Press.

Jenkins, Henry (2006). Convergence Culture: Where Old and New Media Collide, NewYork and London: NewYork University Press.

Material Sharing

MATERIAL SHARING
Documents  
Assignments  
Exams  

Assessment

ASSESSMENT
IN-TERM STUDIES NUMBER PERCENTAGE
Mid-terms 1 60
Quizzes 1 20
Assignment 1 20
Total   100
CONTRIBUTION OF FINAL EXAMINATION TO OVERALL GRADE   60
CONTRIBUTION OF IN-TERM STUDIES TO OVERALL GRADE   60
Total   100

Course’s Contribution to Program

COURSE'S CONTRIBUTION TO PROGRAMME
No Program Learning Outcomes Contribution
1 2 3 4 5
1 Develop and enhance the current and advanced knowledge in the field with original thought and/or research and come up with innovative definitions based on Master's degree qualifications.         X
2 Conceive the interdisciplinary interaction which the field is related with; come up with original solutions by using knowledge requiring proficiency on analysis, synthesis and assessment of new and complex ideas.         X
3 Developing and leading new strategic approaches to solve unforeseen and complex issues in the media studies field through integrative and creative elaboration.       X  
4 Contributing to the science of media studies through attaining advanced skills in research methodologies; through developing new scientific methods and approaches, importing existing methods from other fields into media studies; through investigating, comprehending, designing, adapting and implementing original topics.         X
5 Conducting independent research, analyzing scientific phenomenon through broad, deep and critical perspective, arriving at new syntheses and evaluations in the discipline of media studies.       X  
6 Publishing scientific articles in reputable refereed journals, presenting papers in scientific conferences in the field of media studies and its sub-disciplines.       X  
7 Developing effective communication skills to scientifically present and defend original ideas to an expert audience.         X
8 To contribute to information society via continuous follow up of social and cultural developments both professionally and academically; To analyse and evaluate media’s agenda setting dynamics and daily events via new media technologies, globalisation and convergence in media.         X
9 Develop an innovative knowledge, method, design and/or practice or adapt an already known knowledge, method, design and/or practice to another field; research, conceive, design, adapt and implement an original subject.       X  
10 Demonstrate functional interaction by using strategic decision making processes in solving problems encountered in the field.       X  
11 Contribute to the solution finding process regarding social, scientific, cultural and ethical problems in the field and support the development of these values.         X
12 Defining, questioning, and categorising the political, economical and social components of the process of media monopolisation.         X
13 Discussing media regarding national, global webs and their sectoral effects regarding their relationship to civil society and politics       X  
14 Assessing and reviewing media regarding the ethical principles and legal regulations.   X      
15 Being able to use a foreign language fluently for both comprehending scientific publications and developing proper communication with foreign colleagues, (“European Language Portfolio Global Scale”, Level B1).         X

ECTS

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
Activities Quantity Duration
(Hour)
Total

Workload (Hour)

Course Duration (Including the exam week: 15x Total course hours/week) 15 3 45
Hours for off-the-classroom study (Pre-study, practice, review/week) 15 3 45
Quizzes 2 12 24
Midterm 15 4 60
Assignments 1 24 24
Final paper 1 48 48
Total Workload     246
Total Workload / 25 (h)     9,84
ECTS Credit of the Course     10