• TR
  • EN
Program Type: 
Thesis
Course Code: 
ANID 515
Semester: 
Autumn
Course Type: 
Core
P: 
3
Lab: 
0
Credits: 
3
ECTS: 
10
Course Language: 
English
Course Objectives: 

Within this course, students are expected to learn about 3 dimensional design programs, workflows, idea production, and commenting on within the domain of that programs along with 3 dimensional visual creation tools, modelling, animation, environment creation, light and shadow usage, texture, surfacing, and animation techniques. They are predicted to show the ability to create their own, authentic projects.

Course Content: 

In this course, students learn several techniques such as polygonal modelling, digital statue, texture, surface materials, and basic rigging. At the same time, students learn about working mechanics in high level 3 dimensional design processes and gain the ability to work, create ideas, and comment on within this field.

Teaching Methods: 
1: Lecture, 2: Question-Answer, 3: Problem Solving, 4: Discussion, 5: Demonstration, 6: Group Study
Assessment Methods: 
A. Presentation B. Assignment C. Practice

Vertical Tabs

Course Learning Outcomes

Course Learning Outcomes Program Learning Outcomes Teaching Methods Assessment Methods
Produces moving visuals by using different modelling types and options. 1, 3, 5 1, 2, 3, 4, 5, 6 A, B, C
Constructs efficient digital models using modelling techniques and tools. 1,3, 7 1, 2, 3, 4, 5, 6 A, B, C
Creates authentic designs by using 3 dimensional visual production tools. 1, 3, 7 1, 2, 3, 4, 5, 6 A, B, C
Makes use of interactive 3 dimensional painting and surface shaping tools in order to efficiently detail their 3D models. 1, 3, 5 1, 2, 3, 4, 5, 6 A, B, C
Correlates his/her gathered knowledge amongst this class with his/her theoretical and practical knowledge via multidisciplinary activities. 1, 2, 9 1, 2, 3, 4, 5, 6 A, B, C

Course Flow

COURSE FLOW
Week Topics Study Materials
1 Introduction  
2 Introduction to digital graphics  
3 Introduction to Autodesk Maya interface and program structure  
4 Introduction to 3 dimensional modelling tools and application (Homework 1)  
5 Introduction to middle and high level modelling tools (Homework 2)  
6 Environment modelling and using a “reference” scene (Homework 3)  
7 Midterm  
8 General overview of the character modelling techniques (Homework 4)  
9 Rigging (Homework 5)  
10 Rigging (Homework 6)  
11 Advanced Body Mechanics (Homework 7)  
12 Advanced Body Mechanics (Homework 8)  
13 Shading, Lighting and Rendering (Homework 9)  
14 Workshop  
15 Workshop  
16 Final  

Recommended Sources

RECOMMENDED SOURCES
Additional Resources Maya Killer Tips 6

Material Sharing

MATERIAL SHARING 
Documents knowledge.autodesk.com (Autodesk Knowledge Network)

Assessment

ASSESSMENT
IN-TERM STUDIES NUMBER PERCENTAGE
Assignments 9 30
Mid-terms 1 30
Final Assignment 1 40
Total 11 100
Contribution Of Final Examination To Overall Grade   60
Contribution Of In-Term Studies To Overall Grade   40
Total   100

Course’s Contribution to Program

COURSE'S CONTRIBUTION TO PROGRAM LEARNING OUTCOMES
No Program Learning Outcomes Contribution
1 2 3 4 5  
1 Applies academic and technical knowledge acquired in animation design field to original projects.         X  
2 Designs creative character and environment reflecting the principles of animation design.      X      
3 Creates efficient animation design by using appropriate software techniques to animation field practices.         X  
4 Realizes a 2 dimensional animation project including idea to distribution processes.   X        
5 Produces motion pictures using 3 dimensional animation techniques.         X  
6 Realizes a short film including the storyboard using visual and cinematic language.   X        
7 Creates animation film embodying different artistic techniques and styles.       X    
8 Applies technical, artistic and practical knowledge acquired within the program to creative sectoral projects within the frame of occupational ethics.    X        
9 Collaborates with different teams and comprehend the value of interdisciplinary working by life learning awareness.         X  
10 Writes an academic, original thesis by deep research contributing to animation design field. X          

ECTS

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
Activities Quantity Duration (Hour) Total Workload (Hour)
Total class hours final week included 14 3 42
Hours off-class study 14 4 56
Midterm 1 3 3
Assignment 14 1 14
Personal Assignment for Examination 2 16 32
Final 1 3 3
Total Workload     150
Total Workload / 25 (h)     10
ECTS Credit of the Course     10