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Program Type: 
Thesis
Course Code: 
ANID 511
Semester: 
Autumn
Course Type: 
Core
P: 
3
Lab: 
0
Credits: 
3
ECTS: 
10
Course Language: 
English
Course Objectives: 

This course aims to teach students about character creation in 2 and 3 dimensional fields, and drawing. Via their final projects, students are expected to put that knowledge to use by designing a character of their choosing.

Course Content: 

Within this course, students explore the elementary character design techniques and learn to establish the structure of characters basically. They expand their knowledge of character design by entering into details; anatomy, aging process, caricature, posing, movement, expression etc. Students experience the different character design process’ stages through class interactive discussions, practices and projects. 

Teaching Methods: 
1: Lecture, 2: Question-Answer, 3: Problem Solving, 4: Discussion, 5: Demonstration, 6: Group Study
Assessment Methods: 
A. Presentation B. Assignment C. Practice

Vertical Tabs

Course Learning Outcomes

Course Learning Outcomes Program Learning Outcomes Teaching Methods Assessment Methods
Creates a project by connecting different character structures. 4 1, 2, 4, 5, 6 B, C
Designs characters that reflect principles of movement, produces moving visuals. 7, 5 1, 2, 4, 5, 6 B, C
Practices the process of character design and its movements, develops authentic projects in animation field. 7 1, 2, 4, 5, 6 B, C
Creates authentic projects by involving geometric shapes and forms into character postures. 1 1, 2, 4, 5, 6 B, C
Designs 2 and 3 dimensional characters that are in line with movement principles, analyses its believability. 5 1, 2, 4, 5, 6 B, C

Course Flow

COURSE FLOW
Week Topics Study Materials
1 Introduction  
2 Analysis of character creation regarding professional examples and past works  
3 Discussions about character design history and its ultimate goal in the market  
4 Introduction to proportion and balance in character design  
5 Character contruction via the structure of forms that generates proportions  
6 Expression in character design and introduction on how to use expression  
7 Midterm Exam  
8 Analysing character expressions  
9 Relationship between eye, nose, and mouth  
10 Characteristic features of the eye; its direction and eyebrows  
11 General overview on the topics of structure, balance, weight, and squash and stretch  
12 Perspective, accessory, and color usage on character  
13 Constructing balance via character poses  
14 Workshop  
15 Workshop  
16 Final  

Recommended Sources

RECOMMENDED SOURCES
Additional Resources Cartoon Animation, Blair, Preston, Laguna Hills, California: Walter Foster Publishing Inc., 1994

Assessment

ASSESSMENT
IN-TERM STUDIES NUMBER PERCENTAGE
Assignments 10 30
Mid-terms 1 30
Final Assignment 1 40
Total   100
Contribution Of Final Examination To Overall Grade   40
Contribution Of In-Term Studies To Overall Grade   60
Total   100

Course’s Contribution to Program

COURSE'S CONTRIBUTION TO PROGRAM LEARNING OUTCOMES
No Program Learning Outcomes Contribution
1 2 3 4 5  
1 Applies academic and technical knowledge acquired in animation design field to original projects.         X  
2 Designs creative character and environment reflecting the principles of animation design.          X  
3 Creates efficient animation design by using appropriate software techniques to animation field practices.         X  
4 Realizes a 2 dimensional animation project including idea to distribution processes.         X  
5 Produces motion pictures using 3 dimensional animation techniques.         X  
6 Realizes a short film including the storyboard using visual and cinematic language.     X      
7 Creates animation film embodying different artistic techniques and styles.         X  
8 Applies technical, artistic and practical knowledge acquired within the program to creative sectoral projects within the frame of occupational ethics.        X    
9 Collaborates with different teams and comprehend the value of interdisciplinary working by life learning awareness.       X    
10 Writes an academic, original thesis by deep research contributing to animation design field. X          

ECTS

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
Activities Quantity Duration (Hour) Total Workload (Hour)
Total class hours final week included 14 3 42
Hours off-class study 14 4 56
Midterm 1 3 3
Assignment 14 1 14
Personal Assignment for Examination 2 16 32
Final 1 3 3
Total Workload     150
Total Workload / 25 (h)     10
ECTS Credit of the Course     10