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Program Type: 
Thesis
Course Code: 
IND 502
Semester: 
Spring
Course Type: 
Core
P: 
3
Lab: 
0
Credits: 
3
ECTS: 
15
Course Language: 
English
Course Coordinator: 
Courses given by: 
Course Objectives: 

This course focuses on UX design. The flow of the course is built on the previous knowledge of the students on Basics of UX design courses. By covering up all learnings from last years and experiences on the field, we are going to on more detailed issues of UX Design in different aspects.

Course Content: 

Creating and practicing user experience design methodologies.

Teaching Methods: 
1: Lecture, 2: Question-Answer, 3: Discussion
Assessment Methods: 
A: Testing/Quiz, B: Practice C: Homework D: Exams

Vertical Tabs

Course Learning Outcomes

Learning Outcomes Program Learning Outcomes Teaching Methods Assessment Methods
1) Effectively co-create within interdisciplinary teams 1 1,2,3 A,B,C
2) Properly select and utilize design thinking processes and UX methods, 8 1,2,3 A,B,C
3) Test assumptions and prototype potential design solutions 4 1,2,3 A,B,C
4) Ask for, give, and receive directive feedback, 2 1,2,3 A,B,C
5) Effectively communicate and persuasively present ideas to an interdisciplinary audience. 6  
1,2,3
 
A,B,C

Course Flow

COURSE CONTENT
Week Topics  
1 INTRODUCTION  
2 UX Aspects- Overview  
3 General Principles of UX Design  
4 PACT ANALYSIS
Project Phase 01: Declaration/ Teams of 2
 
5 PACT ANALYSIS
Project Phase 02: User Research
 
6 PACT ANALYSIS 

Project Phase 02: User Research Improvements

 
7 SCENARIOS & USER JOURNEY

Project Phase 03: Personas & Scenarios

 
8 SCENARIOS & USER JOURNEY

Project Phase 04: Design Sketches and Ideas

 
9 INTERVIEWS

Project Phase 04: Design Sketches and Ideas

 
10 MIDTERM   
11 DESIRABILITY&USABILITY  
12 USER TESTS  
13 Project: Final reports and Presentations  
14 Project: Final reports and Presentations  
15 Discussion session  
16 FINALS  

Recommended Sources

RECOMMENDED SOURCES
Textbook lesson videos / online instructions
Additional Resources Norman, Don Designing Everyday Things, Chapter 6. Design Thinking

Graham, I. (2003) A Pattern Language for Web Usability . Addison-Wesley, Harlow. An excellent
example of the development of a pattern language, this time to help designers to design
good websites .

McLuhan, M. (1994) Understanding Media: The Extensions of Man. MIT Press, Cambridge, MA.
This is not a book for the faint-hearted, nor for those who want some simple answers. It is something
of a psychedelic tour through a 1960s’ view of the coming age of media. It makes you think .

Newell, A. and Simon, H. (1972) Human Problem Solving. Prentice-Hall, Englewood Cliffs, NJ.

Rheinfrank, J. and Evenson, S. (1996) Design languages. In Winograd, T. (ed.), Bringing
Design to Software . ACM Press, New York. A good chapter on design languages and how they
have been used in everything from houses in Nantucket to knitting patterns.

 
Blackwell, A.F. (2006) The reification of metaphor as a design tool. ACM Transactions on
Computer–Human Interaction (TOCHI), 13(4), 490–530.

Imaz, M. and Benyon, D.R. (2005) Designing with Blends: Conceptual Foundations of
Human Computer Interaction and Software Engineering. MIT Press, Cambridge, MA.
Saffer, Dan (2009) Designing for Interaction . New Riders, Indianapolis, IN.

Material Sharing

MATERIAL SHARING
Documents Tutorial video / written documents / presentations
Assignments 1-Web/App/Product UX Analysis

2-UX Design Award Research

3-UX Pattern Analysing

4-Responsive Design Research

5-Persona

6-Sports Center Persona Definition

7-Interview Practice

8-Analyse your project’s desirability

Assessment

ASSESSMENT
IN-TERM STUDIES NUMBER PERCENTAGE
Mid-terms 1 15
Final 1 40
Assignments 2 20
Participation 1 15
Attendance 1 10
Total   100
Contribution Of Final Examination To Overall Grade   40
Contribution Of In-Term Studies To Overall Grade   60
Total   100

Course’s Contribution to Program

COURSE'S CONTRIBUTION TO PROGRAM
No Program Learning Outcomes Contribution
1 2 3 4 5  
1 Uses technical and academic knowledge accumulated in user experience design field for authentic projects.         x  
2 Apply user experience design methods for creative products considering the aesthetic rules.                           x  
3 Employs efficiently the technical innovations required by the professional field.         x  
4 Analyses problems related to the field starting from the concept and develops appropriate projects for the targeted audience.       x    
5 Behaves according to the national and international professional ethical principles.       x    
6 Builds awareness to universal and social problems by developed projects and offers solutions to them.       x    
7 Gains sectoral experience by compulsory internship, relates academic knowledge with field experience.          x  
8 Grasps the importance of interdisciplinary working by lifelong learning mind-set and collaborates with different teams.          x  
9 Develops concepts, creates work of arts and organizes exhibitions in order to enrich the cultural and artistic accumulation related to the sector.        x    
10 Transforms the creative ideas into moving and interactive visual expressions, executes multi-dimensional designs.          x  

ECTS

COURSE CATEGORY Expertise/Field Courses
ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
Activities Quantity  
Duration

(Hour)

T Total Workload
(Hour)
Course Duration (Including the exam week: 16x Total course hours, 13 lecture weeks + 3 holiday weeks) 16 3 48
Hours for off-the-classroom study (Pre-study, practice, 13 lecture weeks + 3 holiday weeks)) 16 3.5 56
Mid-terms 1 3 3
Final examination 1 3 3
Homework 8 2 16
Total Work Load     126
Total Work Load / 25 (h)     5,04
ECTS Credit of the Course     15